![]() ![]() ![]() Admittedly it let them mislead me once or twice because I had jumped to this conclusion too quickly, but I’d argue that was more because following the same or similar patterns time and again had removed some of my engagement. I’d see a puzzle and spot that it had numbers in and know where the end goal was leading me back to. Once you twigged that you were looking for a FAN number almost every single time, the challenge lessened. However, it generally stuck to the same formula as the first half of the ARG, very often sending you to the DUP intranet, having you find and tap in 11 digit FAN numbers. One had me trying to overlay images accurately enough that I could combine them to create a number, another saw me piecing together a shredded flier to find a passcode. Here, there were again some rather tricky puzzles to figure out and solve, as you trawl through reports and other websites to find the crucial point of information you’re looking for. There’s nothing much to challenge you in the slightest within the game itself, with that aspect all dependent on the puzzles in the ARG that you access via a web browser. The missions within the game are generally very short and lack any real challenge, as they either send you on another convoluted chasing sequence of the White Rabbit – particularly annoying when they seem to lead you right back to where you started – have you maybe follow a van for a few minutes and similar menial tasks. Unfortunately, at that point in time I found the whole effort somewhat lacking, and playing through the second half of the Paper Trail I saw many of the same problems. ![]() These would in turn tie back into inFamous Second Son and send you on a variety of straightforward missions. Signing up for an account or logging in via Facebook on gained you access to a portal through which you could look at, analyse and investigate further from evidence collected in the game. Three weeks ago, I took a look at where this collaborative effort between Sucker Punch and 42entertainment had already taken the game, at the midpoint of the six week long Alternate Reality Game, which tried to blur the lines between the game and parts of the internet in inFamous Paper Trail. ![]() Still, I like what SP is trying to do here with this free content.Since the release of the first major PlayStation 4 exclusive of the year, inFamous Second Son has seen a side story being told in weekly instalments. The game was definitely shorter than I had anticipated, but probably because Sucker Punch cut down on a lot of the bloat (blast shards in particular) that were staples of the previous games. SS was never advertised- at least not that I'm aware of- as this vast open-world where I will have tons of things to do outside of the core experience, so I'm not going to complain about something it wasn't meant to be (as much as I would have liked to have a lot more side content). just drop it immediately and move on to things that you do like. If the slow rollout pace is bringing you down, maybe just move on to other things for a while and come back to it in a month or so and you ought to have a more sizable chunk to play through. I get people wanting all of it in one place/platform, but then a lot of the investigating re: checking out different sites, etc. I've got plenty of other things to play on my PS4 and it's nice to have something free that will have me dive into the game for a short while now that I've platinum'd it. I'm having fun with it precisely because it's presented in bite-sized chunks. I like the mythos it's trying to flesh out. It also would be nice if there was some kind of unique boss fight at the end. I still think there'll be a power payoff at the end of this DLC lest people really start bitching about this whole ARG thing being pointless. Something involving Curdun Cay might be interesting. It actually would make sense if they decided to use the standalone they are developing to put some of the other powers mentioned to use, good/evil upgrade tree and all. ![]()
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